Older VUs list
From Entropia Directory wiki
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Minipatch 8.0.2 (22 Dec 2005)
Release 8.0.2
- Fixed a faulty trick with the Exarosaur.
- Minor visual fixes to Club NEVERDIE.
- Fixed animation optimization on creatures.
- Made sure the client updates the amount section in the Repair Terminal.
- Fixed an issue where you could get blocked when trying to refuel your spacecraft.
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Minipatch 8.0.1 (21 Dec 2005)
Release 8.0.1 fixed a couple of things
- Fixed a few holes in Club NEVERDIE.
- The tailors in Hadesheim are sold out, no new shipment expected.
- Fixed an issue with the PvP Trade chat/Private chat.
- Increased the quality of certain sounds
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Version 8.0 (19 Dec 2005)
With the new features, we get a new revision number. Version 8 has some new interesting features:
- Asteroid Space Resort - The first phase of the Asteroid Space Resort, called "Club NEVERDIE" is up. The features active in this phase are the Biodomes, Apartments, public facilities, and the main complex. Next phase will see the Nightclub, advertising system, and other areas.
- New music added - A massive load of new music added to Project Entropia, including the Club NEVERDIE theme song!
- Christmas is all around - The Project Entropia participants receive gifts, based on their level of commitment to the Project Entropia development.
- Storage boxes - Several types of storage boxes have been added to Project Entropia, both as loot and as manufactured items.
- More data in Items Info - More info shown, for instance the weapons now present their respective category.
- Auction updates - Several categories in the auction have been split into more detailed counterparts, for instance gender based for armor and more sections for mining tools, to allow for clearer browsing.
- Also, a transport cost is added for long range auction transfers of items. Sometimes it may be cheaper to physically go to the zone the inital auction was started in.
- New minerals and enmatters - Geologists have found several new kinds of minerals and enmatters on the Asteroid.
- More info and feedback - Various help sections has been enhanced and more feedback is given, for instance when a disciple kicks a mentor.
- New creatures - Imperial survey teams have reported on new creature sightings.
- Stabling updates - Several updates done to enhance the pet stabling process.
- More scenery - More visual objects and scenery have been added to Project Entropia.
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Version 7.7.2 (07 Nov 2005)
Project Entropia has been updated to VU 7.7.2. The main areas affected are listed below.
- The Entropian official PE Magazine item added to PE Auction.
- Updated the coloring system to allow for visualization of more kind of items.
- Mindforce Heal chips corrected to use the right skill set ("Biotropy" instead of "First aid").
- Mindforce Firestorm chips corrected to use the right skill set ("Pyrotropy" instead of "Psychotropy").
- Mindforce Teleportation chips has received better precision in regards to were you will end up after teleporting.
- You may furnish your home with gnomes
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Version 7.7.1 (02 Nov 2005)
- Update Notes
- Adjusted the deterioration levels on armor when hit
- Friends list stability update when more than 40 entries
- Mining info texts presented in the chat section once again
- Shopkeepers update
- Added info on weapons when an amplifier is attached
- The female Umbranoids have located their clothes again
- Some info:
- Some of the stats shown when looking on items are dynamic, meaning they reflect your avatar's skill levels. Therefore the same item may show different stats when examined by two different avatars.
- The ability to place mining bombs underwater is removed as the number of deposits underwater is very scarce after the release. So this is a precaution to avoid excessive bombing in a low-yield area.
- A section about new mining tools was missing in the content list - several new mining tools have been added to PE.
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Version 7.7 (01 Nov 2005)
- Furniture manufacturing
- A new area of manufacturing has been added – furniture making.
- Storage manufacturing
- Avatars can manufacture various kinds of storage boxes.
- New skills added
- New skills used when manufacturing boxes and furniture have been added.
- Ancient items
- Old "Pre-Gold" items in existence in the Project Entropia universe at the time of version update has been permanently changed into "Ancient" items, meaning they can be used and repaired and still keep their stats.
- Attachments update
- All old bugged "non-decaying" attachments fixed.
- Trade Terminals restocked
- The weapon supply in the Trade Terminal replaced with newer and better counterparts.
- Critical hits
- Added the chance of scoring critical hits in Project Entropia. Both avatars and creatures have the ability and it is based on skill levels. Critical hits can result in increased damage or armor penetration (the armor does not absorb any part of the damage received).
- Changes to armor system
- The armor durability system updated. Now, only one durability value is shown for all kinds of damage. The armors TT value does not influence its decay rate when hit. The higher the Durability stat is, the more abuse your armor can withstand. Armor condition influences the amount of protection offered. A critical hit which penetrates your armor means your armor does not reduce the damage done in the attack at all. It will still decay though. The amount of decay is based on attack type and the amount of damage dealt. Decay only occurs when an armor can protect for the kind of damage – if a creature deals acid damage onto a armor that doesn't protect against acid, no decay is rendered.
- Future advertising system trial
- You may have seen the large Hall of Fame entries recently. These have in no way changed the number or the value of lower end loots. A new system is in development, which will enable us to distribute revenues generated by ingame advertising to the colonists of Calypso. To make things interesting this revenue will generate higher level HoF-entries such as the ones seen lately. Ingame advertising will be introduced within a few VU's and the testing of the addon looting system is ongoing in Project Entropia and will remain in place until the advertising system is fully operational. Anyone who wish will have the opportunity to disable the advertising feature, this action will result in the colonist receives normal loot levels as before.
- Updates to auction
- The auction shows more information, as more columns has been added to the main view, including buyout price, differences between TT and current bid, etc. There is also more information available as tooltips if you hold the mouse cursor over a section or headline in the interface.
- Added The Entropian to the auction
- The official Project Entropia real life magazine is added to the Project Entropia auction, both as a single issue as well as a subscription choice.
- New Water look
- The visual style of the water in the seas, oceans and rivers is updated.
- Furnishing hallways update
- In some house types it were impossible to place furniture in the hallway, this is now rectified.
- Robot space ship updates
- More kinds of robot ships have been spotted.
- Added feedback bars when dropping
- When dropping an item more feedback is presented.
- Quickbar Actions added
- New Action icons added, to interact with the Message center and Tutorial messages.
- Quickbar help enhanced
- Added more information about how the Quickbar works, in the Help section of the Quickbar.
- Port Atlantis upgraded
- Port Atlantis has received an extensive face-lift.
- New music
- Plenty of new music added for various areas and situations.
- Added feedback in Map interface
- Added more feedback in the map section, with more detailed text and pictures.
- Added more stats to items
- Some items have more stats presented when looking at them in Items Info, most noticeable is the Attacks per minute stat on weapons.
- Creatures has been to boot camp
- The Calypso creatures have been to boot camp, meaning they now show more variance to hit probability and the amount of damage they inflict.
- New client options
- New Client Loader options added to the client to allow for a wider range of PC configurations.
- New creatures
- Scientists say new life forms have been detected on Calypso.
- Focus charges protects while sweating
- A Mindforce Focus now protects while sweating.
- Anti-Toxic shot
- An applied Anti-Toxic shot is only removed if another avatar in a contaminated area kills you.
- Learning bonus
- Made the feedback in the items info more detailed in regards to the Learning bonus system.
- Tutorial system upgrades
- More areas added to the tutorial system.
- Friends list
- The maximum number of Friends on the Friends list is increased, from 40 to 80.
- Land Area info
- A land owner may set a custom welcome message to a land area, which is shown to everyone who enters it.
- Fixed bugged items
- Fixed a bugged melee weapon – the whips minimum damage is adjusted to the correct level.
- General items added
- A number of other items added to expand the range of items in Project Entropia.
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Version 7.6.x (12 Oct 2005)
- Applied an update that fixed an issue which allowed for adding residues to stackable item manufacturing.
- Residues can only be used together with non-stackable items (items that have a condition bar).
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Version 7.6.3 (28 Sep 2005)
- Client stability enhanced.
- Adjusted experience gain to give bonus depending on the rarity of the resource.
- Adjusted the outcome based on the mining tool "Efficiency".
- Fixed the "???" text when finding a beacon and robot space ship.
- Fixed an issue with apartments and unpaid rent.
- Fixed a rare instance where your life state was different between client and server.
- It is now again possible to hunt fish with ranged weapons.
- Fixed an invisibility issue with the Metallic bone replacement.
- Fixed the red text when you heal others into green text.
- Fixed an issue where the powerfist could deteriorate when you struck the air.
- Updated the scanner feedback.
- Shopkeepers can always be dropped, regardless of TT value.
- The mutant confusion regarding what to call their dead is solved.
- Fixed the visual appearance of the Basic structure.
- The Tripudion is no longer crippled.
- Various issues with the Mannequin is corrected.
- Blueprints now stay put in the Equipment blueprint book when you use the Storage facility.
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Version 7.6.2 (27 Sep 2005)
- Fixed an visual issue when combining a coat and a harness.
- Empty blueprints books now can be sold in the Trade Terminal.
- Fixed the faulty look on the Mechanical equipment blueprints.
- Changed so auction messages are visible while in the auction interface.
- The mining clusters are re-adjusted to allow for much more resource sites with a greater average value (please note that the old-Pre-VU deposit sizes no longer are the same, meaning that a "Medium" today does not necessarily equal a "Medium" prior to the VU 7.6. The size at a specific level holds more minerals than before -- a "Poor" of today contains more minerals than a "Poor" before the VU).
- Added "Max Efficiency" statistic onto mining tools.
- Fixed an issue with the item value being too low when dropping the item, allowing for more items to be dropped.
- Fixed a range issue with the Mindforce Focus implant.
- Reduced the deterioration values on tailoring refiners a great deal.
- Fixed an issue where the bleaching attachment deteriorated when you colored an item.
- Reduced the resource claim time from three seconds to one second.
- Several stability issues corrected.
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Version 7.6 (22 Sep 2005)
- Mining
- Mining is launched by using a Detectonator tool. When the Detectonator tool is used, a bomb is automatically placed and detonated in one smooth motion. An interface is shown to see the result of the prospecting attempt. If a resource deposit is found, move within 5 meters of the site, wait for about one second and you will claim the deposit automatically. You will receive the Resource Claim deed in a loot window.
- In order to extract the resources you need the correct Excavation tool, have the deed in your inventory, and aim the tool towards the Resource Claim rod.
- The Claim Deed is transferable to other avatars and the owner of the deed is the one who may extract the deposit. Claim deeds cannot be put the auction, due to the time constraints. The Claim deed always shows the current resource deposit size, to avoid confusion when trading it.
- The number of available bombs or survey probes is shown in the HUD area of the screen.
- Even the smallest deposit will always yield at least one unit of the resource.
- Drill towers
- The mining drill towers are available once again. They are automatically constructed when a resource of sufficient size has been found.
- Mining is launched by using a Detectonator tool. When the Detectonator tool is used, a bomb is automatically placed and detonated in one smooth motion. An interface is shown to see the result of the prospecting attempt. If a resource deposit is found, move within 5 meters of the site, wait for about one second and you will claim the deposit automatically. You will receive the Resource Claim deed in a loot window.
- Manufacturing
- Manufacturing is initiated by clicking on the corresponding manufacturing machine. Select the blueprint in the correct blueprint book by clicking on it. Add the input materials specified by the blueprint. When ready, press the Manufacture button.
- On the bottom-left side is the Success rate indicator. You have the highest rate of success when the bar is full and green.
- When red, the success rate on the selected item is low, with a scale in between. Higher blueprint Quality Rating and avatar skills will increase the success rate. The success rate indicator replaces the old "CoS" which displayed a text word feedback.
- The Condition/Quality slider specifies whether the manufacturer would like to make fewer items but with a higher initial Condition (which can be important when making "Limited" items, please see the "Items with limited uses" entry) or a larger number of items with a lower individual Condition.
- If you have residue of the correct kind you may add it to the input materials section in the interface. Residue will then be used in any following successful attempt in order to boost item Condition. Failure when making an item will not waste residue. The boosted item Condition does not count towards the value when determining a Hall of Fame entry.
- Refining
- The refiner now accepts any number of input materials. When refining, deterioration is calculated on each output item. The deterioration levels of all refiners are lowered to reflect this and are balanced towards the previous maximum output stack size per attempt, for example 50 ingots using pre-VU 7.6 refining.
- Blueprints
- New blueprints have been added to Project Entropia. Some of these are "Limited", please see the "Items with limited uses" entry.
- Blueprint Books
- The blueprint books can now be stored in Storage. The three equipment books are consolidated into one single equipment book for administrative purposes. The various book levels ("Apprentice", "Beginner", etc.) are removed; instead various "Volumes" are introduced. Blueprint books for limited blueprints are added.
- Blueprint books have a searchable index page for quick access and evaluation. Book appearance will change to reflect the completeness of the book. Blueprints stored in a Blueprint book do not count towards the 200 visual items limit in the Inventory.
- NOTE that any old pre-VU 7.6 Blueprint book will be automatically sold to the Trade Terminal. Your PED Card balance will be updated accordingly. This also means all your blueprints will be scattered in your inventory. If you have more than 200 blueprints and other items, you will not be able to see all of your carried items. You need to get a new blueprint book and place as many blueprints as possible therein and relog. We apologize for any inconvenience this may cause.
- Navigation
- Added the initial choice of choosing navigation when starting Project Entropia, between First Person and Third Person. The navigational control has been streamlined and more options have been added. You can customize your controls using the options interface, available through the "O" key.
- If you had personalized your control setting prior to the VU 7.6 release you can press "Cancel" to keep these settings.
- A method of movement is also suggested by pressing down both mouse buttons at once.
- Tutorial system
- A Tutorial system is launched in order to help newcomers find their way around in Project Entropia. The messages will explain how to navigate, how certain items work, etc, and give general pointers on what to do in Project Entropia. The tutorial messages are stored in your Tutorial messages view, available from the Action book.
- The "See again" option when receiving a Tutorial message means that you will receive the same Tutorial message again in your next session in Project Entropia.
- Message center
- The Message center is introduced. It contains all messages you receive during your Project Entropia session. A new action for accessing the Message center is available in your Action book. Note that the messages are cleared each time you log off Project Entropia.
- In later releases, the Friend messaging will be integrated into the Message center as well.
- Messages notification
- In the HUD, there is a new section which shows when you have a message waiting.
- Items with limited uses
- A number of new items are tagged with the (L) tag, which means they are "Limited". Limited items can only be used a certain number of times, after which the item is destroyed or removed. Limited items cannot be repaired. Limited items can be found as hunting loot and can be manufactured.
- A select number of blueprints have this tag as well, meaning you will have a limited number of attempts of making the output item.
- Limited items usually have better stats than normal, unlimited items.
- Learning bonus
- All new items and all mining equipment have a learning bonus. This means that you need a certain minimum skill level in order to use the item to the full effect. When this minimum skill level is reached, you will receive an experience bonus that will be active until you are considered to master the item. After mastering the item your experience gain will return to normal.
- Old items, excluding mining equipment, are not changed.
- Skill influence damage
- Weapons now shows the actual damage intervals the weapon has, based on avatar skills and mastery.
- Different weapons may show different intervals.
- Unsafe zones changes
- The nature of the unsafe zones has changed on Amethera as colonists tame the wilds. The cities, Treasure Island, and the area around the Revival terminals and Teleporters are now safe zones, where PvP killing is disabled.
- When you are located in any unsafe zone, the small figure icon in the HUD will be glowing.
- Loot windows
- The loot window functionality has changed. They are now merely a "receipt" of the items found or made. The items are instead automatically placed in your inventory when found or made. Stackable items are automatically stacked. The "Take all" button is therefore rephrased to "Close".
- Statistics on items
- Various items now display detailed stats when examined in the Items Info.
- New advanced items in manufacturing
- Three new kind of advanced item versions have been added to the manufacturing line; the adapted, the customized, and the reworked versions.
- New items to manufacturing
- Several new items have been added to the manufacturing system.
- Display panels added
- Display panels can be used to hang items, for instance your favorite weapon, on walls.
- DNA added
- A horde of new DNA samples has been added, and some special DNA fragments...
- Wedding items
- Items designed for performing wedding added.
- Time left
- In systems where a time limit is present, this limit is changed to show the time left until expiry.
- This time limit shows real time, meaning that it does not take real world incidents like Project Entropia being offline into consideration.
- Condition limit change
- The minimum Condition level to be able to use an item is changed from 10% to 3%, meaning an item can be used more times between repairs now than before.
- Drop rule changes
- Items with too low value cannot be dropped any more, in order to reduce littering.
- Life state icon change
- The small figure icon next to the Health bar in the HUD no longer shows whether you are alive or dead. The figure now only shows if you are in a safe or unsafe zone.
- Estates to Treasure Island
- Ten new estates added to Treasure Island.
- Exploration
- Imperial scout teams have reported that they have discovered new sites of interest. Where these sites are located is still classified awaiting further investigation.
- Creature sweat levels
- There are reports that the creatures of Calypso are getting sweatier...
- Land Area info
- When you enter or leave a land area you will receive information about this, including current tax settings.
- "Empty FAPping"
- The frequency of "Empty FAPping" when switching items is greatly reduced.
- Fixed bugged items
- Fixed a bugged melee weapon – the RepEdge Battle Axe 1x0 no longer does the strange electrical damage.
- The female Supremacy armor now has the correct description (same as the male version). The old text will be saved for future use. ;-)
- Bug fix to Beauty items
- Bugs fixed in regards to item descriptions and to the usage of the scissors.
- Updated hair looks
- New and more detailed hair styles added. Also, old hair styles has been updated with more detail.
- General items added
- A number of other items added to expand the range of items in Project Entropia.
- Updates to Options
- Several new options added, including navigational shortcuts.
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Version 7.5.1 (06 jul 2005)
- NEW:The latest Nvidia video driver is supported. Please download it for maximum performance.
- Updated Hadesheim to eliminate a crash.
- Both client and server crash fixes applied.
- Fixed an issue where you could use certain tools after they reached 10% condition.
- Increased the visual range of Claim Rods to 150 meters.
- Fixed a Toxic Area ("PvP3") death issue.
- Fixed an issue which could render avatars invisible on other participant's clients by using shoes with various sole thickness.
- Several item descriptions have been updated.
- The Project Entropia Conditions of Use has been updated.
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Version 7.5 (01 jul 2005)
- New avatar creation process
- A new avatar creation process is launched, allowing for a more streamlined experience. Everyone will have an opportunity to
- check it out, even old avatars.
- Old avatars
- If you already have made an avatar before the avatar creation update, you have a one-time opportunity to try out the new
- system. Please note that you at any time can press Reset, to change back to your original look in the currently selected
- category. When Reset is pressed all changes you have made in the chosen category is lost and your appearance will be the same
- as before. Note that you cannot change your gender. To continue onwards, press Accept.
- Options
- Through activating the icons at the top of the UI you can switch between different sections of your appearance. Thereafter
- you can either use the arrows in the manipulation area to select a new feature, or use the circular zone to decide the level
- of alteration. If you want to reset a change, you need to activate the corresponding category and then press the reset
- button. Furthermore, if you press one of the Preview icons on the lower end of the interface, you will get an idea about how
- your avatar will look in different outfits. Note that these outfits are previews only and will NOT be included in your
- equipment.
- Controls
- Mouse: Move the cursor around.
- Mouse Wheel: Used to zoom in and out.
- Mouse Wheel Pressed down: Move the camera to various angles.
- Keyboard Num Pad 8: Used to move camera up.
- Keyboard Num Pad 2: Used to move camera down.
- Confirmation
- When you are satisfied with your choice of appearance you need to press the Accept button. Please note that once you have
- accepted your looks, you cannot do any further adjustments. However, while in Project Entropia, you will have the option to
- interact with a person capable of changing avatar looks, namely the body sculptor, hair stylist and the face sculptor.
- Name
- After you have accepted your looks, you need to choose the name of your avatar. Please choose your name sensibly. The rules
- and restrictions regarding choice of names are clearly stated in the Conditions of Use and any violation of these rules can
- lead to a permanent lockdown of your account.
- New introduction
- A new introduction is presented when starting Project Entropia.
- New professions added
- Three new beauty professions added, the body sculptor, hair stylist and the face sculptor. They can alter avatar looks, based
- on their skills, materials and equipment.
- As a beauty designer, you can adjust the settings and changes a customer has requested. The customer will be notified when
- you transfer control of the process and show the suggested outcome for validation.
- Your success rate ("SR") is based on your skills and the input materials chosen for the process. You can see the success rate
- for a 100 percent perfect outcome noted in each adjusted section. Note that more manipulation during a single procedure will
- lessen your overall success rate in every area.
- When you are satisfied with the suggested outcome you can transfer control to the customer, by pressing Propose. The customer
- may accept the proposed outcome, or choose to alter the suggestion and transfer back the wishes to you for verification. You
- may then add new input materials to correspond with the customer's wishes.
- When the customer accepts the suggested outcome, several checks are made to see the final result. Some areas, when several
- changes are proposed at once, may be 100 percent successful, while other have minor or no noticeable changes applied.
- The general competence level of the designer influences the various areas you can alter, meaning a higher leveled designer
- has more options to choose from.
- Added Beauty Materials
- New items used by the beauty professionals have been added, including cartilage, fat and hair spray.
- Added Beauty Tools
- New tools added for usage when performing beauty procedures, including the hair stylist’s chair and the body sculptor’s
- toolkit.
- New skills added
- New skills added to work together with the new beauty professions.
- General items added
- A number of other items added to expand the range of items in Project Entropia.
- Shopkeepers and Mannequins update
- The Shopkeeper and Mannequin system has been reviewed and updated.
- Added Revival terminals to Amethera
- Based on community feedback, several new Revival terminals have been placed at various locations on Amethera.
- Skill experience increased
- The skill experience rate is greatly increased, based on community feedback and detailed analysis. The increase will be
- especially noticeable for "mid-leveled" avatars.
- Fertilizing station updated
- The Fertilizing station system has been reviewed and updated.
- Aggression levels
- Creatures roaming the lands are now less aggressive. This is especially true for lower-maturity creatures.
- Creatures AI improvement
- The creatures seems to have been eating smart pills and will behave more cunningly than before.
- Sweating once again considered hostile
- The creatures of Calypso once again consider sweating a hostile action which may trigger attacks. However, sources claim the
- number of sweat bottles extracted seems to have increased as well.
- Updates to Options
- Several new options added, including the ability to shut off wind (and thus the moving vegetation).
- Change to lighting system
- The dynamic lighting system slider in the options interface is changed. Now, when you move the slider all the way to the
- left, you have the least amount of dynamic light applied, instead of shutting it off completely.
- Change to T button
- When using the T button for transportation when stuck in terrain now freezes movement, to counter foul use of its
- functionality.
- Change to blueprint
- The blueprint design recipe for the Armor Plating 1A is changed, as it contained a faulty ingredient.
- Music and Sounds
- The Project Entropia experience is improved, with new sound effects, ambient sounds, and music.
- Client stability
- Several potential crash issues are removed from the Project Entropia client software.
- Internal error fixed
- The source of the Internal error message fixed.
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Version 7.4.x
- Some areas have been updated in VU 7.4
- Skill experience gains tweaked, for example within the mining field. This has been done after analyzing statistics and the
- highly valued feedback from our intrested community.
- The graduation level for disciples has been altered for some skills, given that skill experience gain is changed.
- The amount of common dung and fruits is increased, especially on the Amethera continent.
- Also, we are investigating the creature density in some areas, mainly those that are mineral rich, to allow for dedicated
- mining operation without the need of being armed to the teeth.
[edit]
Version 7.4
- Visual update
- Project Entropia has received a general facelift in many areas. Journey around Calypso and experience the wonder for yourself.
- Skill experience system update
- The Project Entropia skill experience system is updated. It is now adjusted to reward a participant, experience wise, that finds challenging tasks for him- or herself. Performing mundane tasks with low risk will yield less experience. When killing a creature, a skill experience bonus may be acquired. General skill experience is received at a somewhat lesser rate, but often with bigger increase when it occurs. The relative balance is not changed however.
- Property access update
- The estate terminal has a button for “Restricted” and “Unrestricted” access. While set to Unrestricted, the owner may freely add and remove items or furniture from the property. When set to Restricted, the owner may not add or remove items or furniture from the property.
- When you examine an estate deed, you will see the current status on the property, noted as either “Unrestricted” or “Restricted” and a date, based on MA Time (accessed through the “C” key). This is the date when the restriction was applied to the estate. This procedure allows for safe transfers of estates with items attached. If you are on the market for an estate and see an attractive piece of property, you may look it up and see if it comes with items and furniture. If so you can be sure the items are there when you decide to buy the property, as long as you verify the restriction date on the deed being set before you investigated the estate.
- Note that when you as a new owner claim your estate, you also manually need to set access to unrestricted in order to begin interaction with the property.
- Buffer in the Quickbar
- Added a buffer in the Quickbar system, that work when you want to change the item held by your avatar after the currently held item’s reload bar is finished.
- Trapped creatures die
- After a time period, a trapped creature will die.
- Items info available from ground items
- Using the right-click menu, you can now access the Items info viewport on items on the ground – giving you the same info as when you right-click on an item in your inventory.
- Skill implant more feedback
- Added info in the Items info viewport on the Skill implants, to make it extra clear to see if the implant has any skill levels added to it. If so, the line “Loaded” is visible.
- Amethera LA-10 Teleporter repaired
- At last, the teleporter repairman found his way to the LA-10 teleporter.
- Postures added
- Two new postures have been added to Project Entropia.
- Shed areas added
- Land areas added to Amethera, which can be acquired by a single avatar. The Shed area is complete with taxation and land management system.
- More Creatures Roaming the wilderness
- The overall creature activity on Calypso is increased even more, by some strange notion…
- Rader ranges update
- As more creatures roam around, the radar range of low-level creatures is decreased, meaning they will not show until you are closer to them. This will increase your client performance.
- Music and Sounds
- The Project Entropia experience is improved, with new sound effects, ambient sounds, and music.
- Added clothes
- New pieces of clothing added, which are tailorable, including uniform jackets and pants. The women have new sexy boots available.
- Added weapons
- New weapons added, including new next-generation plasma weapons.
- Added armor
- New armor added.
- Housing decorations added
- Dozens of items designed for making a home nice and comfortable have been added.
- General items added
- A number of other items added to expand the range of items in Project Entropia.
- Visual enhancements
- Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.
- Client stability
- Several potential crash issues are removed from the Project Entropia client software.
[edit]
Version 7.3 (04 May 2005)
- Land Area Management
- The Land Management System allows for customized land areas and creature habitats. The land areas that have this support have a Fertilizing station present, in which the owner of the land can make his or her decisions about the future of the area.
- To create a well functioning local eco system, the land needs to be rich and fertile. To achieve this, Energized Fertilizer needs to be added and distributed from the fertilizer station
- The Energized Fertilizer is a unique compound made out of animal dung and growth molecules. The creature dung may be collected from the ground, while the growth molecules is a newly discovered energy matter. Adding Energized Fertilizer will
- give you Improvement Points (IPs) that can be used to modify the land. All changes to the land area have a cost of IPs. Also, sustaining high level creature maturity or numbers will cost IPs over time.
- In order to implant various creatures, the owner needs to gather complete samples of creature DNA. Once this is acquired and processed, the creature may be added to the lands fauna. This is done by dragging the DNA sample icon to the interface. Once added, the process begins by dispatching food chain algorithms to attract the creatures to the land, and quite soon the area's eco-system is altered in the preferred way.
- New Cities
- Two new cities completed – Treasure Island City and Sakura City. They are located on Amethera; TIC on Treasure Island, and Sakura City to the south.
- Auction Procurement Orders
- You can now set a procurement order in the auction. An order is an outstanding order on items, meaning you can try to buy a bulk lot from several different sellers, at a set price, or a single item not currently on the market. You select the item type, choose a quantity you want, and a price. All current selling offers in the auction is compared to your order and those that match will be handled directly. Only full offers with a buyout value set is considered. The order will not split a selling offer if the offer is larger than the quantity the order has set, it will instead be ignored.
- If your quantity isn't met, the order will stay for as long as you choose, trying to match any selling offers that comes to market.
- The price to add an order is 1 PED per day you wish the order to be active. This fee is paid in advance, regardless of the actual number of days the order is active. For instance, if you have paid for having an order for five days, and the entire quantity is met within three days, the cost will still be the 5 PED’s initially paid.
- Creature Maturity Levels
- The various creatures in Project Entropia have received an overhaul to their titles (or maturity levels), meaning that creatures that share titles now have them corresponding correctly. Previously, an “old” creature of one kind could be maturity level 6 while another “old” creature could be of maturity level 3. This will result in some changes to how the creatures’ names and location will look like after the release, as some creatures in an areas previously occupied by, for example, “adult” creatures now have “old” creatures instead.
- Even though some confusion is expected, especially from the veteran participants, we are sure you will soon learn the new maturity levels, and as they are much more coherent now than before, it will be easier overall to assay creatures and their challenge rating.
- Durability
- All items that are worn when used have a durability rating, which shows the general level of deterioration when used. The items that have the lowest deterioration are noted as having “Exceptional” durability while the ones that are most prone to high wear and tear are noted as being “Fragile”, with a scale in between.
- Treasure Island lots
- Twenty new lots added to Treasure Island to the Lake View community, together with new house designs.
- More Creatures Roaming the wilderness
- The overall creature activity on Calypso is increased, somehow...
- Music and Sounds
- The Project Entropia experience is improved a great deal, with a multitude of new sound effects, ambient sounds, and music.
- Jingle player
- A new jingle player is added to various locations.
- Updated Newcomer information
- The information booths in Port Atlantis are updated with some new and more accurate information.
- Focus Mindforce enhancements
- The Focus Mindforce powers have been upgraded with better feedback, functionality, and security.
- New Revival points
- The cities on Amethera containing apartments have new Revival terminals installed.
- Marketplaces in Amethera cities
- The cities on Amethera have received new market places to allow for inter-participant trading.
- Additions to the Toxic Zone
- When an avatar kills another avatar in the Toxic Zone (“PvP3”), and the killer receives more than 50 PED in loot, a global message is shown.
- Added dung
- While walking around the countryside one may stumble upon animal dung, simply called Common Dung. It is claimed it can be used together with the Growth Molecules.
- Added Energy matters
- A new energy matter called Growth Molecules has been discovered. It can be used in conjunction with Common Dung.
- Added DNA
- DNA samples can be located, and can be used in the land management system.
- Added Mindforce
- Several high-level Mindforce powers added.
- Added skills
- Two new skills added; Clubs and Gauss Weaponry Technology.
- Added clothes
- New pieces of clothing added, some of which are tailorable, including shirts and pants. The tuxedo and dress is now tailorable.
- Added weapons
- A great deal of weapons added, including clubs, swords, axes, and Gauss rifles (a.k.a. “Rail Guns”). Some items are craftable. There are rumors about unique items being spotted as well.
- Added armor
- New armor added. There are rumors about unique items being spotted as well.
- Housing decorations added
- Dozens of items designed for making a home nice and comfortable have been added, including pedestals, flowers, carpets, tables and masks.
- General items added
- A number of other items added to expand the range of items in Project Entropia.
- Visual enhancements
- Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.
- Anti-Toxic shots clarification
- If you take an anti-toxic shot and you already are protected, the shot action will fail, notifying you why.
- Apartment Televators
- The apartment tower televators are now more predictable.
- Shopkeepers
- You can now remove items from a shopkeeper that is at zero condition. The visual range of the shopkeeper is greatly increased, both on radar and in main view.
- Fix: Rex Top hat
- Male versions may now be made.
- Driver check
- Project Entropia will evaluate the current graphic driver and audio codecs in use on the client computer in order to see if you have the required software installed on your computer. For more info about codecs, please see the Project Entropia Support section.
- Client stability
- Several potential crash issues are removed from the Project Entropia client software.
[edit]
Version 7.2 (22 mar 2005)
- New cities built
- Two cities have been built on Amethera by the Omegaton Industries and Genesis Star Interstellar conglomerates, with the blessing of the Federal Empire. Amethera is deemed to be secure enough to grant such construction, and both the Genesis Star and Omegaton representatives are pleased with the decision. **The third conglomerate, Chikara OmniWorld, is expected to start construction as well in the near future. The focus and demand from the Empire is to supply housing for the colonists in the form of reasonably priced apartments.
- Apartments introduced
- Thousands of apartments is introduced! We want to make a place to call home available to a much larger portion of the Calypso colonists than previously possible. The apartments will be available through the auction and have the buyout price set to 250 PED for the small apartment, 350 PED for the medium and 450 PED for the large apartment.
- Apartments come with a maintenance fee of 10 PED per 30 days. After this time period you need to pay the fee, else you will not be granted access to the apartment, until you do.
- There is no limit as to the number of apartments a single avatar may own.
- The Beta apartments promised will be issued some time after the actual VU goes live. Thanks for your patience.
- Trapping issues
- The creatures of Calypso have evolved to notice when they are being “trapped”. This means that when a creature is unavailable to reach a target for different reasons, it will behave differently, and in some cases, will become immune to damage, until the creature believes it is no longer trapped.
- Treasure Island lots
- Ten new lots added to Treasure Island to the Lake View community.
- Colors added
- Paint cans added to allow for even more diversity when coloring items.
- Added clothes
- New pieces of clothing added, some of which are tailorable, including formal wear and shorts.
- Added weapons
- A great deal of weapons added, including clubs, maces, daggers, and shotguns. Some items are craftable. **There are rumors about a unique item being spotted as well.
- Housing decorations added
- Dozens of items designed for making a home nice and comfortable have been added, including paintings, statues, and baskets.
- General items added
- A number of other items added to expand the range of items in Project Entropia.
- Updated armor looks
- Some armor sets have new and enhanced looks.
- Visual enhancements
- Several areas in Project Entropia, ranging from clothes, avatars, items and nature have been reviewed and updated from a visual standpoint, in order to remove oddities, like holes in clothes etc.
- Amplifier feedback
- Updated so an amplifier that is at condition 10% gives info to the owner about this.
- Mentor loot
- Added more items to the Mentor loot.
- Auction accepts more
- The auction now accepts more variety of items for sale.
- Auctioneer back
- After taking an unauthorized vacation, the auctioneers are back on Amethera.
- Sweating
- A slight adjustment upwards as to the number of sweat bottles acquired per successful sweat gathering has been made
- Quickbar enhancements
- Several minor additions and tweaks have been made to the Quickbar and Statusbar functions.
- Client stability
- Several potential crash issues are removed from the Project Entropia client software.
- Sound system crash fixed
- A bug in the sound system in Project Entropia that could cause a client crash has been removed. Participants who have disabled sound due to this problem should try to enable it again.
[edit]
Version 7.1.x (24 Feb 2005)
- Update: PED Card. Now you can withdraw up to 10 000 PED or 1000 PEC in each transaction, given that you have the amount available on the Card.
- Update: Manufacturing skills and blueprint Quality Rating. An unbalance in the relationship between blueprint QR and Skill levels while manufacturing has been corrected.
- Update: Death in toxic area. Fixed an issue while logging in as dead when in the toxic area (“PvP 3”).
- Update: Items. The Longu claw and Tantardion horn items could cause a client crash – this is fixed.
[edit]
Version 7.1 (15 Feb 2005)
- Mindforce updates
- A new area of Mindforce has been added to Project Entropia – Resurrection.
- The public Federal authority has supplied Calypso with a limited amount of portable resurrection technology in the form of Mindforce power chips. The chips are built using non-replicable robot technology reverse-engineered from robot wreck findings. The shipment of the new weapon against the robot menace was however intercepted in space by automated Devastator class strike robot ships before the security grid on the Exodus Space Station had time to kick in.
- The Federal Military Cargo carrier crash-landed somewhere on the Amethera continent, and when the dispatched search and rescue force arrived, the site was already scrounged for every piece of equipment there. An initial analysis show traces of robots at the crash site, suggesting that the machines reclaimed the weapon the humans were to use against them.
- This setback has initiated several courses of action. First, the chips need to be recovered, before the robots destroy or use them for their evil purposes. Second, more robot parts are needed to supply human researchers with basic materials to create more chips using this cutting edge technology. Third, the Federal Government has acknowledged the need for on-site located support, and talks about establishing a permanent research base on Calypso have been initiated.
- Revival changes
- When you die you use old and proven revival technology to rebuild your body around your soul essence. The revival technology is reliable with a near 100% success rate, however, it consumes vast amounts of energy and the machines are impossible to miniaturize efficiently. The revival terminals supplied by the Federal Empire are public and free to use.
- The instant you die, you will be given two options. Either you are teleported to a nearby revival terminal and get revived automatically. Or you stay in place. If you stay, you can wait until a Mindforcer Biotropian with resurrection capabilities are nearby. Or you can use a Personal Revival Terminal, if a friend drops one near your death location for you to operate.
- Ghosts and ghost talk
- The ghost as it appeared before this release is removed. A dead avatar may chat, but only those proficient in communicating with the dead will be able to make any sense out of the voice of the afterlife.
- Chat system
- The Project Entropia chat system is overhauled and updated. Now you will have chat access from the instant you login. This has eliminated many of the annoyances with missing chat messages, team chat issues, etc.
- Friend confirmation
- In order to reduce abuse and protect the integrity within the virtual universe, an avatar may now only add another avatar as friend if the target avatar confirms the action.
- Amethera enhancements
- The Federal Empire has begun supplying Amethera with basic facilities, after the situation is deemed “secure enough”, now after the wave of colonizers have re-taken a large area of the continent.
- Personalized nicknames used globally
- A participant may change an entry on his or her Friends list, to a name of choice. That name will be used in every communication with the said person – in PM’s, main chat, etc, for increased coherency.
- PED Card update
- The PED Card is now allowing for removal of PEC’s without the need of having the same amount of PED’s stored.
- Auction updates
- The auction now accepts a number of new items, including higher-level armor blueprints.
- Professional standings
- Sometimes the avatar’s professional standing got messed up. The correct rank should now always be shown.
- Auto-logoff system implemented
- In order to counter meaningless idling on the servers, an avatar is logged off after ten minutes of inactivity.
- HoF message fix
- Sometimes a Hall of Fame chat message didn’t show, this is corrected.
- Better client/server creature health synch
- The health bar on creatures will now update more accurately.
- Manufacturing fix
- Fixed an issue that could hang the client while manufacturing.
- Client crash fix
- A client crash issue corrected. Those participating in Project Entropia with their sound turned off should try to turn it on again, to see if they still have crash issues.
- Streamlined animation
- Several animations have been updated to give a more polished look.
[edit]
Version 7.0 (25 Jan 2005)
- New Navigation backbone
- There are several ways of performing actions in Project Entropia. An action can be anything from moving the avatar to using items.
- Help screen
- To get a default view of the keyboard and mouse settings, please press the ‘H’ key on your keyboard.
- Aim/Cursor modes
- There are two general modes in Project Entropia – Aim mode and Cursor mode. In Aim mode, moving the mouse changes the view direction. In Cursor mode, when you move the mouse, you move a cursor around on the screen. In order to click on items and
- buttons, you need to be in Cursor mode. To change mode, press the Spacebar key.
- Options
- Pressing the ‘O’ key will open up the Options interface, in which you can assign various keys for various actions. You can select other settings as well. Everyone who partakes in Project Entropia has the same default key layout.
- QuickBar
- The QuickBar is the main quick access interaction tool in Project Entropia. There are nine bars available, each with twelve slots. These slots are generic and you may assign a multitude of actions to them. These actions are visualized by icons. You activate an icon by either left-clicking on it, or pressing the corresponding key on your keyboard.
- Each slot can be assigned an action or item:
- To assign an action to a slot, open the Action Book (default key X) and drag the action to to the slot.
- To assign an item to a slot, open the Inventory (default key I) and drag the item to to the slot (Note: only items that can be held in your hands can be used in the QuickBar).
- Some examples: Your avatar holds nothing in his or her hands. You click on a rifle icon in the QuickBar and the avatar equips the rifle. If you click the rifle icon again, you will fire the now readied rifle. You click the run icon. Your avatar begins running straight ahead, until you influence the movement.
- The nine QuickBars can be cycled using the arrows at the end on the bar. You can also access them using the keyboard – using the F1 to F9 key. You can access each slot in a bar by using the keyboard keys beginning with 1 and the next eleven keys to the left. Note – if you want to invert this, just click the ‘F’ icon in a QuickBar. If inverted, you cycle bars using the 1-9 keys and you access the slots using the F1 to F12 keys.
- Holding the cursor still over an icon in the QuickBar will show a tooltip with the name of the action or item.
- Action Book
- The Action Book is a collection of all available action icons you can use, from movement, item manipulation, to emotes. You can use the actions in Book directly, by clicking on the icons, but it is often easier to drag the icons you want to use to a QuickBar slot.
- Inventory items
- Inventory items can be dragged to a QuickBar slot. Left-clicking on an item icon will equip the item, if not already equipped – then it will be used instead. If you right-click on an item in a slot, you will receive its ‘Items Info’.
- Status bars
- All creatures, avatars and interactive objects in Project Entropia have a shortcut, called a Status bar. A status bar is created when you left-click and hold down, and drag, the mouse button over an eligible target. A small floating Status bar is then formed, which you can move around the screen. You can choose to interact with the target of the Status bar by clicking on it directly.
- Some examples
- You have a Status bar of a Storage facility on your screen. You click on the Status bar and thus selecting it, the next click will move your avatar to the Storage facility and when in front of it opens it.
- You have a Snablesnot Status bar created. You click on it with a held ranged weapon. You will automatically align yourself to the Snablesnot and fire when in range. If the weapon was a melee type, you would move towards the Snablesnot and then attack.
- When the Snablesnot is killed, you can loot it using the Status bar as well.
- Status bars are floating and can be moved around on the screen. If you move Status bar close to one another, they will ‘snap’ together, creating larger blocks of Status bars.
- Movement
- Default movement in Project Entropia is through the steering keys 'Q', 'W', 'A', 'S' and 'D' and using the mouse to move the screen.
- As an alternative way of navigating the virtual universe, you can in cursor mode click on the terrain. The former auto-run function accessed with '3' is now replaced with a double click on a spot in the terrain and your avatar will now run there, or if you click in the sky it will run forever in that direction.
- Targeting and selecting
- Aiming on or holding the mouse over a creature or object will target it. A frame will be shown around the target with its name and health status. Left clicking on a targeted creature or interactive object will make it your selected target and you can now perform actions on the target. If you initiate an action but has no target selected, you will be prompted to do so.
- If you want to target yourself as an override (useful e g when using a Fast Aid Pack in combat) you press the ‘ALT’ keyboard key. You can also click on your name in the main interface.
- Mouse scroll wheel
- The mouse scroll wheel is used to zoom. If scrolled back, the camera will move behind the avatar, and scrolling forward will set the camera in the eye level of the avatar. If the avatar has a held weapon with a scope, scrolling forward from eye level will zoom the scope.
- Mixed additional notes
- The default navigation setting is the old pre-VU 7.0 way. You need to access the Project Entropia Options (key ‘O’) to enable the updated methods of navigation.
- Running with a held item in a ready state reduces your movement speed somewhat.
- Remember that the ALT key will target yourself – useful when using Fast Aid Packs for instance. Right-clicking and holding down the mouse button will open up a context menu with options and actions.
- Note that you will operate a held item if you select the icon for that item, i.e. a weapon will fire.
- To unequip a held item, using the QuickBar, you need to use the ‘Unequip’ icon. If you are in Cursor mode and press and hold down the mouse scroll wheel, while moving your mouse, you will move the camera around.
[edit]
Version 6.4 (15 Dec 2004)
- Mises à jour de la force de l'esprit
- A new area of Mindforce has been added to Project Entropia – teleportation.
- La téléportation ordinaire de la force de l'esprit permet au personnage/avatar de se déplacer à une certaine distance du point où il/elle est localisé(e). Les puissances de plus haut niveau de la force de l'esprit permettront également au personnage/avatar de se déplacer vers un domaine possédé sur le même continent.
- La téléportation de la force de l'esprit laisse au personnage/avatar la possibilité de se déplace par télépathie ouvrant un trou à un ami. Ce trou est ouvert pendant une brève période et tient compte d'un nombre illimité de personnes à travers l'aventure.
- Incidents fixés des blocages d'ouverture
- Quelquefois la barre de progrès tout en s'ouvrant se coince, et la seule option est de fermer une session du projet Entropia.
- Cet incident ne devrait plus se produire dans l'avenir.
- Incidents fixés avec les globals
- Dans quelques rares occasions, le message de causerie quand quelqu'un a trouvé un butin en valeur de plus de 50 PED ne se visualise pas. Ceci a été corrigé.
[edit]
Version 6.3 (23 Nov 2004)
- Auction updates
- The auction has received several updates;
- A “Last Calls” section added, where offers that are close to expiring are shown. A good place for making last minute bargains.
- The number of items a single seller may put in the auction is changed to 15, from the old number of five.
- Split the mineral section into subsections, and every mineral type receives a heading. So if you look for iron, you select the “Iron” section to see all iron offers.
- Changed so that feedback messages from auction (like item sold, bids returned, etc) comes in dialogue boxes, instead of lines in the chat area. This will reduce the risk of missing vital information.
- Public houses
- The owner of an estate may now select to make his or her property public, using the Estate terminal. This means anyone may enter the estate, and have a look around.
- Treasure Island open
- The auction for Treasure Island on the Amethera continent is progressing. Now the area and buildings are opened up for public viewing and inspection. The Treasure Island is expected to be a center hub of communication, commerce, and logistics.
- Loot rebalance for tougher creatures
- Higher-level creatures have received a loot rebalance, meaning they carry loot more often.
- New items
- Various items added.
- Graphics update
- Some areas in Project Entropia have received enhanced graphics.
- Fixed an issue with PvP trading
- Carried weight now is calculated correctly on both parties involved in a PvP trade.
- Fixed target boxes
- Several creature target boxes have been updated to make it easier to hit and loot the creature.
- Fixed issue with decayed bleaching attachment
- A bleaching attachment could in some instances be used even when it was decayed to zero value. This is fixed.
- Fixed creature animation
- Some creatures had the wrong animations showing while walking. This is corrected.
- Fixed health bar mismatch
- Sometimes the health bar on a creature did not update correctly from the server to the client. This is fixed.
[edit]
Version 6.2 (02 Nov 2004)
- Teaming updates
- Teaming is massively updated. Here comes a list of features.
- A team can now consist of twelve members.
- A team is created by clicking on the Team button in the row in the main interface.
- While it is possible to have a one-man team, loot cannot be acquired under such circumstances. The team must be at least two members strong for looting to work.
- Loot distribution added. This means that when a team leader creates a team, he also chooses a set of rules that determine how team loot is distributed between the team members. Once these rules are confirmed they cannot be changed. If changes to the rules set are needed the team must be disbanded and a new team must be created. This is to ensure that once the rules are set, the team leased will not be able to change the conditions of the teaming activity without the consent of the team members.
- The various loot distribution rules are:
- Item Distribution
- Damage Decides Order: The team member who does the most damage receives the highest valued item (if present) in the loot, the member who did the second highest damage receives the second highest valued item (if present), etc.
- Leader Takes All: The team leader always receives all items found.
- Most Damage Wins All: The team member who does the most damage receives all the items present in a loot.
- Queue: The first found item is given to the topmost team member, the next found item is given to the second member, etc, going through the roster of members. The queue position is saved every time looting occurs.
- Random: Any item present in a loot is randomly distributed to a random team member.
- Money Distribution
- Damage Determines: Any PED and/or PEC found is divided among the team members, in accordance to the damage each member did.
- Equal: Any PED and/or PEC found is divided as equally as possible among all team members.
- Item Distribution
- All team members can look at the rules by clicking the team button at any time. If the rules are not to your liking, we suggest you leave the team.
- In the event a member disconnects from Project Entropia, he is still a part of the team for a period of five minutes. Team members kicked from the team does not have this grace period. A disconnected team member will continue to receive loot, if he, according to the team rule set is entitled to receive any. The member will however not see any loot window or text feedback concerning this. The team member will simply find the items/PED’s looted during his absence placed directly in his inventory.
- A team member will receive loot regardless of distance. This even works over continents!
- If the team leader quits the team, the team is automatically disbanded.
- Hall of Fame updates
- The Hall of Fame has been updated, with new looks and functions. Some of the new features include:
- Entries in the HoF list now show to which society an avatar belongs to at the time of the HoF-event.
- The top 25 avatars is shown instead of top 15.
- The mining section will now present the correct mineral found, instead of sometimes showing “Unknown”.
- When manufacturing items, the manufactured item name is shown in the entry instead of the just the category shown prior to the update.
- The previous “PK Streak” is back, including an All time high and a 24h version. This is now called “Killing Spree”.
- A loot must contain a minimum value of 50 PED to be added to the HoF list, if the value is above the current lowest entry.
- For Killing Spree, the minimum is ten different avatars.
- Please note that the HoF entries are not updated in absolute real time. This means the HoF list may, at rare times, appear to have different entries when two different avatars look at the list at the same time. Any such difference is updated within an hour at the most.
- The Hall of Fame has been updated, with new looks and functions. Some of the new features include:
- Share owners
- All avatars owning shares from the time the Project Entropia Exchange was in operation will have their shares reimbursed at twice the purchase sum. The shares are then removed from Project Entropia. The Exchange is closed but may be reopened in a later VU.
- Visuals of clothes and armor
- When you drop clothes and armor on the ground, or on a shelf, they look much better than before.
- Updates to visual interface styles
- The overall feel in the dialogue boxes and interface is updated to a more coherent style and look.
- Updated looks on armor
- The Chronicle, Vain, Sentinel, and Supremacy armor, among others, have added details and looks.
- Chat updates
- If you type “/?” in the chat you will get help info about shortcuts. You can now send messages directly to the team (if present) by adding “/t” or “/team” before your message. The same goes for society messages, where the prefix is either “/s” or “/soc”.
- More furniture
- New pieces of furniture added, including gothic looking stuff and shelves.
- New weapons
- New weapons added, especially as loot on the Amethera continent.
- New armor sets
- Armor sets added.
- Added confirm to Mentor
- Now you need to confirm the kicking of a disciple before it happens.
- Server backbone updates
- A lot of changes to the server system has been made, both with software and hardware. It is our continuous strive in bringing you better stability and performance.
- Fixed avatar synch issues
- Some issues showing avatars running on the spot and similar things updated.
- Fixed an issue with Map updates
- The map interface should now show all locations, including the unsafe (PvP) ones.
- Fixed an issue with Society tax
- You sometime couldn’t see the land tax using the Society terminal (using the land area marker worked though). This is fixed.
- Fixed an issue with Society attitudes
- You should be able to once again change your official standing towards other societies.
- Fixed an issue with death teleportation
- If you pressed “No” in the interface, you no longer have to wait 60 seconds before pressing “T”.
[edit]
Version 6.1.x (22 Oct 2004)
[edit]
New fixes
- Empty generic Skill Implants may be added to auction
- Creature AI updates in regards to target selection and evaluation
- Some graphics update in vegetation
- Corrected names and descriptions on a few blueprints
- Fixed so when a Support Case is updated, the participants once again receives an email notification
- Slight rebalance in loots
[edit]
Previous fixes
- The Skill Implant description got an additional update
- Added fixes to synch between server and client
- Updated loot procedures
- Optimized client performance
- Added a dialogue confirm box when extracting skills
[edit]
Version 6.1 (06 Oct 2004)
- The Amethera continent is live!
- The all new continent of Amethera is released! The planet Calypso’s second continent is available for exploration. The land contains never before seen creatures, threats, plants, and trees. The area of the continent is roughly three times size of the old Eudoria continent. This addition brings another great location to the Project Entropia experience, together with the Crystal Palace Space Station released earlier this year.
- The first real virtual land grab!
- The first real virtual land grab event will commence on the new Amethera continent! Those avatars meeting the skill requirements or who have an estate will be able to travel to Amethera and take part of the land grab. The land grab means that a society will battle for the control of a land area, on which they can set taxation on and later improve to make it better.
- The preliminary rules and regulations of the land grab is available here.
- Dynamic lights
- A system for dynamic lighting implemented at indoor areas. Various light sources, like lamps or energy weapons, will now emit light. This creates a much more immersive experience.
- Teaching system
- A system for transferring skill levels between avatars is introduced. The system works with skill implants which functions as skill holders. The system dynamically handles how the advanced skill system in Project Entropia works, and shows the results when checking out an active skill implant.
- Creature AI
- The AI for the Project Entropia creatures is completely rewritten, allowing for more elaborate behaviors. In this VU we focus on the basic activities, while slowly evolving the creatures with group behavior and the like.
- Speed change and synch enhancement
- The general speed of movement is somewhat lowered, together with an improved synchronization. This is to allow for a more smooth experience and making the synch between client and server better. It reduces the bandwidth use, suggesting a better feel while partaking. Of course many of the creatures also have their movement rate reduced as well. Damage is lowered on some critters. Melee weapons will work better. The general experience in PvP fights is enhanced. This also creates a good foundation for the future vehicle system.
- Bleaching
- A new attachment for the color tool is available, allowing for the removal of colors from colored clothes. Note that it only works on clothes colored after the application of VU 6.1.
- Mannequins and shopkeepers
- Shopkeepers, and the new mannequins, can now be dressed and equipped. Just drag the items or clothes you wish to add to the mannequin or shopkeeper. To remove items or clothes, just drag it from them. All shopkeepers (old as well as new) and mannequins only have their undies from.
- Increase of characters on lots
- Depending on the size of a lot, you may now place more than one shopkeeper or mannequin to an outdoor lot.
- Loot and creatures
- The loot on creatures is rebalanced. The general loot balance is increased, meaning the loot will be somewhat higher after the VU. It is common that creature doesn’t carry any loot after this update. However, when loot is found the value is often a lot higher and will include items more often than before.
- Creatures removed when looting
- When a creature is looted, it disappears almost instantly.
- New creatures
- A dozen or so new creatures have been added to Project Entropia. These will be found mainly on the Amethera continent, and they pack a mean punch. Reports of a behemoth monster has been circulating as well…
- Creature rebalanced
- A lot of the creatures are somewhat changed, in regards to speed, damage done, behavior, etc. Some are fiercer, while some are whimpier.
- Increased stack sizes
- The max number of items per item stack is increased, most notable when concerning ammo packs and PED stacks – a single ammo stack now contains a maximum of 1,000,000 shots, while a PED stack contains 10,000 PEDs. Stacks containing more than 999 units will now show the abbreviation “k” and “M” for “kilo” (a thousand), and “Mega” (a million), in the stack icon.
- Ammo in Trade Terminal
- Updated the max ammo stack size in the Trade Terminal to 10,000 shots per unit.
- Chat activated emotes
- You can now activate a number of emote gestures and action from the main chat. You activate an emote by typing “/em emotename”, where emotename can be “giggle” or “movealong”. Dances and postures are not activated this way yet.
- More furniture
- New pieces of furniture added, among the lot is fireplaces and candles suitable for romantic encounters.
- New market places
- Added more market places to Hadesheim and the Crystal Palace Space Station.
- Space flight and hangar updates
- Numerous issues with the hangars, space flight and ownership transfers fixed.
- Sweating modified
- A single creature now has a definite number of vibrant sweat available.
- New weapons
- New weapons added.
- New armor sets
- Armor sets added.
- New melee weapon
- The whip is added to the range of melee weapons. Some claim it can be used for something else…?
- Updates to the Society function
- An applicant can now see a list of the current Socs s/he has applied to. You can see land areas owned by a society. Society members get shares in the society when the society takes ownership of a land area. A member that is dismissed from a Soc in which s/he has shares is listed as “suspended”, and will still receive income for as long as s/he doesn’t join a new Soc. No other activities are accessible to the suspended member though. A Soc with shareholders cannot be disbanded. The society log system is updated on several counts, mostly associated with land area management. Society members are now shown on the radar.
- New minerals added
- Some oldies and some new ones added to Amethera.
- Blood spatters removed
- The blood spatters when hitting creatures is removed. This should enhance client performance. Also, in some countries, the visualization of blood is forbidden. In the future more options will be available on this matter.
- New payment options added
- You can now transfer money into Project Entropia using pre-paid PED certificates or using direct bank transfers. Info is available in the client, under “Transfer”. The Project Entropia Transaction Center is updated with new functions.
- Misc Fixes
- At rare instances, the damage received when being in a yellow sulphur lake would stay on the avatar, regardless of action – even after revival. This should not happen anymore. An issue making a female avatar in sexy pose that chatted looking “bent” is now fixed. If you chose to lie down while jumping, things could get strange. This is fixed.
- Spelling errors
- Several spelling errors fixed. If you find more, please file a support case about it.
[edit]
Version 6.0 (10 Aug 2004)
- New Graphics Engine implemented
- After almost three years the old NetImmerse graphics engine is retired and the new GameBryo engine is in place. This new graphics engine will enable us to add a lot of really cool graphic effects to Project Entropia, like weather, shadows, dynamic lighting, etc. In the course of the next few months several such graphic upgrades will come.
- Client software feedback system
- If the client software happens to Crash-to-desktop (“CTD”), the client now have a feedback system in place. This system asks whether the participant is willing to help MindArk by sending in his or her current PC configuration. This information will help us track down any potential driver/hardware issues causing client stability problems.
- New Avatar Trading interface
- A brand new avatar to avatar trading interface added. The new interface is more secure and have a lot more feedback panels.
- Items can no longer be removed from the offer area without clearing the entire offer. A personal chat also appears when trade is initiated.
- Note: You cannot trade items that have attachments added; you have to remove attachments prior to trading, to minimize confusion.
- New Map interface
- The addition of new locations spawned the new map interface. A map of the Eudoria continent and the Crystal Palace Space Station is supplied, as well as a sneak peak of the newly discovered continent “Amethera” (also known as “The land grab continent”). The new map interface has various filters, a quicker navigation system, and three distinct zoom levels.
- New weapons
- New weapons added.
- New armor sets
- Armor sets added.
- Longus
- An issue with the Longus hit probability fixed.
- Robots and lying about
- Robots finally realized their prey could lie down, so the aim is adjusted accordingly.
- Scrollbar added to Manufacture interface
- Scrollbar added to the input material list, to allow for designs with six inputs.
- Container content usable in manufacturing
- You may now drag input materials directly from a container to the manufacturing interface.
- Scanning issues fixed
- When scanning mutant, the correct skill is increased (‘Scan Mutant’, instead of ‘Scan Animal’, even if some scientists claim the old classification should stand ,-)
- Scanning oneself no more
- When scanning another avatar, you no longer see your attribute levels. Now you see the target levels instead, as intended.
- Skill lists
- Fixed an issue when a single new skill was added and that skill was the only one on a new page, it was impossible to change to the new page.
- PED Card transfer interface
- Corrected the interface so it doesn’t become locked when you tried to withdraw more money from your PED card than you had on it.
- Avatar interaction interface update
- Fixed a potential issue with the avatar interaction menu (the one you get when you right-click on an avatar) that could cause the interface to lock up and making the avatar becoming forever “busy” until logoff.
- Refiner interface
- An issue corrected in the refiner interface when you added multiple stacks to it and they were auto-moved back to the inventory.
- Info about blueprint books in the auction
- Now it doesn’t crash when you check the info of a blueprint book that is in the auction.
- Long avatar names
- Limited the maximum length of the full avatar names (first+nick+last name) to 40 characters. Also updated the Friends list, estate guest list, and space ship guest list.
- PED Card transactions from containers
- The inventory no longer locks up if you drag and drop money from a container directly onto your PED Card in the inventory.
- Mourner
- Mourner now is called Mourner again.
- Pixie armor
- The Pixie armor is now shown correctly in the auction.
- Adjusted Guardian armor
- Fixed non-decaying adjusted Guardian armor bug. Increased durability on the armor.
- Armor attachments
- Fixed an issue with armor attachments not showing in the PvP Trade.
- Repair interface and mindforce implants
- Fixed issue with "Repair All" and mindforce implants in the Repair interface.
There are more VUs but do you really want to know them?
Back to VU list

