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Treasure Island

From Entropia Directory wiki


Treasure Island
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Treasure Island

Contents

Introduction

Amethera's Treasure Island, known informally as TI, was the first virtual real estate sale to create a stir in the wider gaming community with the large price tag of USD$26 000. It was bought by Deathifier from Sydney, Australia. Over a year later, Deathifier announced a break even thanks to the sale of some of the 60 promised Estates packaged with the island, Hunting taxes & Mining taxes. Taxes have now been set at one of the lowest rates on Amethera and reportedly bring in more than $100,000 in real money per year. .

Treasure Island is located on Planet Calypso, the first and original planet inside the Entropia Universe.

Gateway to Amethera

Every new player has access to three teleporters when they first log in. The first is the teleporter of the city they spawn in (Fort Argus, Fort Troy or Port Atlantis) and Treasure Island making it the first place to explore when one decides to go to Amethera.

Tips to get TPs

Run south-west and make it more than half way to the south-west tip of the island. From there, you can safely die, then reviving at Treasure Island City. You can collect the TP that is in the midst of the apartment blocks and next to a blue service centre.

Next, you can return and follow the sand bar south-west to Genesis Amethera Headquarters, which is another city that also has apartments.

Now that you have all the TP's north of the river on Amethera, you can finally cross that river - and enter a much tougher environment. The places below the river are great for big game hunting and HoF Mining. However, you might want to pack a Teleport Chip as some places could otherwise take you a few hours and many attempts to escape from on foot!

Geography

The Bar

Surely this is the first stop on any great adventure, and the Treasure Island Bar is a truly unique bar with its island holiday, outdoor theme.

The Castle

In the early days this was a PvP fight zone and host to many 'Capture The Mansion' events. Nowadays the whole island is a much friendlier place and new players no longer get PK'd just for TP'ing in. The most common form of entertainment now seems to be watching New Colonists throw them selves off the top balcony when they realize how far they have to run to collect all the TPs on Amethera.

The Service Centre

The SC here is west of the TP, just past the fertilizing station and looks identical to all the other blue SC's on Calypso. It's here that you will most likely find Deathifier, who is known as a nice and approachable guy.

The Stables

With a unique Show Ring out back, this attraction is a good place to meet skilled Pet Trainers, who will always have fully trained Pets for sale. You may also find an event organiser at the back of the stable.

The Hangars

Deathifier's personal Hangar and Space Ship can be found south of the TP on the bank of the Lake. All the other hangars have been sold and are located near the Treasure Island North TP.

Template:Treasure Island/shops

Treasure Island North

More estates, Shopping and a teleporter to collect! The houses are along the coast and the teleporter is up behind them nestled in the trees.

VU 8.7 additions
New houses have been built on Treasure Island. (See here for Purchase details.)
3 new houses were introduced as part of VU 8.7, just east of the Treasure Island North TP. The balcony being the best feature, 350 Points available.
New Houses just east of TI North TP Balcony Treasure Island north Skipper #01

Hunting

Western Parkland - Bristlehog

Bristlehog
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Bristlehog

Bristlehog have made their home here on the gently rolling hills and lush vegetation that comprise the western side of the island. These small, fast creatures can be difficult to spot as they tend to blend in with the vegetation in the area. Be aware that the generally peaceful Bristlehog can deliver quite a nasty electrical shock when defending itself, particularly if you encounter the larger varieties.

  • Creature: Bristlehog
  • Maturity: Mature/Old/Provider
  • Density: High
  • Damage Type: Electrical
  • Status: Permanent

Northern Parkland - Foul

Covering the access pathway to the northern shores teleport, this area houses a spawn of low-maturity Foul creatures.

  • Creature: Foul
  • Maturity: Young - Gatherer
  • Damage Type: Impact
  • Density: ?
  • Status: Permanent

Eastern Parkland - Hogglo

In the East reside the fearsome Hogglo, a true challenge for even the most powerful of hunters. If you are considering taking on these mighty beasts it is highly recommended you use heavy armour, carry powerful weapons and bring along a group of friends!

  • Creature: Hogglo
  • Maturity: Young/Mature/Old
  • Damage Type: Stab/Cut/Impact
  • Density: Moderate (Ideal for their strength, prevents swarming)
  • Status: Permanent

Hook Area - Globster

Contained within this area is the Globster - a mutant created as a result of Robot DNA Cloning experiments conducted on Professor Niels Barton. The parts required for this DNA were recovered from various robots and the Globster was placed into this area for study and analysis by Humans. Slow yet deadly the Globster can be easily dispatched by a group of players using long-range weapons and having those people the Globster is chasing retreat once it gets closer.

  • Creature: Globster
  • Maturity: Young/Mature/Old
  • Damage Type: Acid
  • Density: Moderate (Ideal for their strength, prevents swarming)
  • Status: Permanent

Watery Shores - Cornundacauda

Cornundacauda
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Cornundacauda

A number of very large Cornundacauda have been drawn to this area and can be found in a narrow band that runs along the southern edge of the island. Hunters will find the Teleporter at Treasure Island City to be most convenient should they wish to check these creatures out.

  • Creature: Cornundacauda
  • Maturity: Old Alpha/Prowler/Stalker
  • Damage Type: Impact
  • Density: Moderate
  • Status: Under Development, needs additional DNA.

Wild Allophyl

Allophyl
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Allophyl

In the far northwest and across the river to the southeast Allophyl roam freely across fairly large areas that are only partially within the islands boundaries.

  • Creature: Allophyl
  • Maturity: Mature/Old/Provider
  • Damage Type: Electric
  • Density: Moderate
  • Status: Uncontrolled

Robots - Drones, Warrior Bots, Second Entities

Building SE
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Building SE

Robots are still present on the island and currently occupy an area in the southeast of the island around a previously unknown building that does not appear to be functional yet.

Various generation drones and warriors can usually be found patrolling the area, with the powerful Second Entity also present. Occasionally higher level generations and even Warlocks are seen, often in conjunction with robot assaults on other population centers throughout Calypso.

  • Robots: Drones, Warrior Bots, Second Entities
  • Generation: Typically 01-04, sometimes up to 08
  • Damage Type: Combination of Burn and other unknown types
  • Density: Low
  • Status: Hostile

Mining

Best around the shorelines to the North and East. The far SW is also good as is the area around the main teleporter.

Ores Found

  • Azzurdite
  • Blausarium
  • Cobalt
  • Durulium
  • Gazzurdite
  • Gold
  • Lysterium

Enmatter Found

  • Alicenies Liquid
  • Binary Fluid
  • Growth Molecules
  • Lytarian Dust
  • Magerian Mist
  • Melchi Water
  • Typonolic Steam
  • Force Nexus
  • Sweetstuff

See Also

Admin areas